

The best way to create a new vehicle is to model one of the sides of the vehicle first. Image 02: Volvo XC90, low polygon model (800 polygons) Image 01: Volvo XC90, high polygon model (40.000 polygons) Two screenshots of a high and low polygon Volvo XC90 below: That's why low polygon models are good enough. High polygon models are more detailed than lower polygon models, but high polygon models can cause lag in Emergency 3 and 4 and are more difficult to make.īecause Emergency 3 and 4 are using top view will never see the small details of high polygon models.
#Zmodeler 3 tutorial convert how to#
The main purpose of this tutorial is to explain you how to use the tools for 3D-modeling in Zmodeler 2.Ī 3D model is a representation of a three-dimensional object. No parts or whatsoever are used/copied onto the new model. The high polygon model is used as an example only. The example used in this tutorial is a high and low polygon Volvo XC90. Starting with this type of 3D-modeling, you will learn the basics of using Zmodeler 2 quickly. This tutorial will teach you how to create an entirely new model based on a high polygon model. Zmodeler 2 (v2.0.7.802) Registered Version Zmodeler 2 website: 3D-Modeling with Zmodeler 2 (v2.0.7.802)

But some parts were very hard to explain.

I've tried to explain everything as easy as possible. Don't go further until you've understand it. The tutorial is large, so read everything very careful. The purpose of this tutorial is explaining the most important functions in Zmodeler 2, so that you can make a start with 3D-modeling. That's not illegal in any way, because that model is used as example only. The tutorial is about creating 3D-models.Ī 'high polygon' 3D model is used as an example in this tutorial. I have made a new tutorial for the interested people.
